![]() ![]() In Sound Mind - PlayStation 5 Direct Capture What Happens When The Therapist Needs Therapy?ĭesmond is revealed to be a therapist who is suffering from extreme PTSD from their work. Everything In Sound Mind is connected and every dead-end is a coincidence as well as its symbolism. ![]() ![]() That same vent that "required a heavy force" to be pushed. Not before it falls on my head, but thankfully a vent prevents my head from getting crushed by the elevator. Taking the fuse, they replace the broken fuse on the elevator, bringing it to life. Simply searching the available areas will show players that they have to take a fuse from a washing machine. The first puzzle requires the player to fix an elevator, which gives very little for the player to work with. These act as an early method to keep a player out, as well as vents that "can be pushed by a heavy force." Early on, purple fumes will emit, causing the protagonist to feel woozy and warning that he shouldn't stick around. Bright colors and purple hues are used to indicate places of interest, breaking the monotony. The colors in the building are rather muted. In Sound Mind does a good job at telling the player what they can and can't do, highlighted by color hues. In Sound Mind - PlayStation 5 Direct Capture Explore Everything And Solve Puzzles In Sound Mind The protagonist, Desmond, comes across a flashlight and that's the only thing they have access to for a while. The difference here is that In Sound Mind starts the protagonist with nothing to defend themselves. A rather recent infamous example of this was Tormented Souls' introduction that bared it all, pun intended. This entire "wake up in a basement" cliche is something that's common in survival horror. Curiosity led her to me.įollowing this declaration of a statement, the player wounds up in a basement at a random location with no recollection of what happened before. They say curiousity killed the cat but I killed the cat. Any game whose intro begins with this relic of a quote is enough to pique my interest. The game begins with an ominous cutscene by a very confident, if not intentionally(?) humorous voice. In Sound Mind - PlayStation 5 Direct Capture In Sound Mind Unravels The More You Play Combat is not the focus, nor is simply "surviving," as it's deeper than that. This is due to the gameplay that In Sound Mind centers around. The music does a good job of creating a tense atmosphere while providing a calming, curious tone when the time calls for it. This is doubled with the music score done by The Living Tombstone. With In Sound Mind working on the Unity engine, more liberties have been given to provide a more enchanting experience. The developers, We Create Stuff, are best known for their Source engine free-to-play first-person survival horror Nightmare House 2. Instead of relying on extreme violence, blood and gore, and grotesque imagery, In Sound Mind plays with the mind. Perhaps it was due to the Teen rating but most survival horror games I've played were "Mature" rated. It was much potent playing it, although by the end of the playthrough I didn't feel disgusted like most survival horrors. Looking at the screenshots gave off the "psychedelic" vibes but it didn't do the game justice. Reading the game case tells a psychedelic survivor horror with puzzling gameplay. ![]() With what little information I've had of the developers coming into In Sound Mind, I didn't know what to expect. Available as: Digital and Physical Kick, Punch, It's 'In Sound Mind' ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |